The Game Of Texas Hold’Em

Texas Hold’Em in a Cardroom

Texas Hold’Em Online

Winning poker

Tactics

Strategies

Putting It all together

Psychological Considerations

Where to go from here

Places to Play

Appendix I Hold’Em poker Variations

Appendix II Poker Tournaments

TEXAS HOLD’EM POKER ONLINE

  Any poker game that would not have required physical contact could have been played over the Internet.Board games such as chess and popular card games, including many poker variations, now had online playing venues and informational Web sits.

  This chapter has described how to get started playing poker online and has discussed how the online experience has differed from a public cardroom. Online poker games have grown in popularity because the Internet had made it possible for real-time interactions to occur between groups of people scattered all over the world.  The term ‘real-time’ meant that no significant delay had occurred in the transmission of  information to any location in the world.  To have understood the impact of the Internet on competitive activities, you should consider the example of chess players, who had for centuries recognized two distinct forms of competition.

  Players who had met in person, sat at the same table, and taken turns moving one set of chess pieces on one board, were Said to engage in ‘over-the-board competition. This was the most familiar version of chess, with the two players totally immersed until the game had ended, usually in one sitting.  A less familiar form of competitive chess, although it had appeared to exist throughout the history of chess, had been ‘correspondence’ chess.

  Two players would compete without ever having met in person or having entered the same room. Each player would use his or her own chess set. Moves had been communicated via the mail with long transmission delays. Because each player had to act in turn, a single game had normally taken one year or longer  to complete. Apparently the players had not been totally immersed in the game during the year and many  activities that had been forbidden in over-the-board competition  studying chess books, analyzing by actually moving the pieces about, was a normal correspondence play.

  The real-time transmission of information on the Internet had blurred the distinction between Correspondence chess and over-the-board chess.  Two players in two widely separated locations could have met online at a ‘virtual’ chess club  and conducted a game in one sitting, at the same pace as a normal over-the-board game.  However, it would be important to note that an online chess game had still been a correspondence game. The two players would not have met in person, they would not have shared the same chess   set, and most importantly, they could have talked to other people and referred to chess books.

  While this distinction between correspondence chess and over-the-board chess might have appeared off subject in a poker book, these models for chess had been relevant to Internet  poker. If you had been considering online poker, you should have remembered that poker games played over the Internet were correspondence games.  You would have competed against unseen people in remote locations, who had been able to engage in unseen activities (talked to others, referred to books, etc).